Who We Are

Curve Digital is one of the world’s leading publishers of games on PC and consoles.

Since 2013, we’ve been working with some of the world’s best game developers to help bring their games to the widest possible audiences all over the world.

From celebrated indie hits like Thomas Was Alone, The Swapper, Dear Esther and The Flame in the Flood, through to brand new titles like Human: Fall Flat, Stikbold: A Dodgeball Adventure and Action Henk, we’re passionate about what we publish.

In July 2017 we were recognised by the celebrated Develop Industry Excellence Awards as "Publishing Hero" for our recent work. 

Meet The Team

Dominic Wheatley
CEO

One of the most recognisable names in the UK games business. Responsible for the original launches of Championship Manager and Tomb Raider among many, many others, Dominic’s experience within the games industry is second to none.

Jason Perkins
Managing Director

From lone coder working on such influential titles as Thing on a Spring and Monty on the Run, to establishing his own studio – taking time out along the way to play an instrumental role in the launch of the original PlayStation – Jason’s been involved in all areas of the development and publishing process. 

Simon Byron
Publishing Director

As the guy who signs all our games, Simon has a nose for what makes a hit.  A games industry career which began as a journalist, Simon’s since played pivotal roles in the PR and marketing of games such as Guitar Hero, the Batman: Arkham series, Pokemon X&Y, Candy Crush Soda Saga. He featured in MCV's Top 100 Most Influential People Working in the British Video Games Industry.

Charlotte Nangle
Biz Dev Manager

Following successful roles as sales manager for both Develop Magazine and the Rezzed games show, Charlotte Nangle has taken on a global role to open up additional specialist and non-specialist retail, OEM and promotional partnerships.

Alex Moyet
Marketing Director

Alex began her career in videogame marketing working on the advertising account for Xbox at McCann Erickson. She joined SCEE as a product manager to work on some of PlayStation's biggest franchises including Killzone, SingStar, Uncharted and The Last of Us before moving to work in-house at Media Molecule on their forthcoming PS4 game Dreams as a Commercial Strategist. 

Stuart Dinsey
Chairman

Investor and media owner within the UK entertainment industry, Stuart built Intent Media - developing it via organic growth and acquisition into a £10m business. Following the sale of Intent, he became a major shareholder and chairman of newly formed Curve Digital in summer 2013. 

Darren Anderson
Development Director

An industry veteran with nearly 30 years under his belt. A backbone of creativity and leadership, Darren has worked with several key developers and publishers to manage and produce teams and titles across the ages.  One of the first titles Darren worked on was Speedball. The next one could be yours.

Susan Planck, FCCA
Finance Controller

Resident bean counter with over 10 years' experience as an accountant in the media and entertainment industries. Susan's career has mainly consisted of commercially-focused roles within finance and working with recently acquired smaller companies, helping them find their place in a bigger organisations. Hasn't won any awards for her spreadsheets yet, but there's still time.

Partner With Curve

We are always on the lookout for great games and great partners.


Whether your pitch is just a concept on the back of a cigarette packet, or you’re fully finished and ready to ship - we can work with you to make sure your game is a success.

We offer development funding, internal production and PR and marketing support, all designed to help you do what you do best whilst we handle your route to market. You can choose how much of our services you want to use - and we’ll create a bespoke agreement accordingly.