Who We Are

Curve Digital is one of the world’s leading publishers of games on PC and consoles.

Since 2013, we’ve been working with some of the world’s best game developers to help bring their games to the broadest possible audiences all over the world.

From celebrated indie classics like Bomber Crew and For the King, through to multi-million selling smash hits like like Human: Fall Flat, we’re passionate about what we publish.

In 2019 we won both 'Publishing Star' at the Develop:Star Awards and 'Indie Game Publisher of the Year' at the MCV Awards.

Meet The Team

Dominic Wheatley
CEO

One of the most recognisable names in the UK games business. Responsible for the original launches of Championship Manager and Tomb Raider among many, many others, Dominic’s experience within the games industry is second to none.

Jason Perkins
Managing Director

From lone coder working on such influential titles as Thing on a Spring and Monty on the Run, to establishing his own studio – taking time out along the way to play an instrumental role in the launch of the original PlayStation – Jason’s been involved in all areas of the development and publishing process. 

Simon Byron
Publishing Director

Simon has a nose for what makes a hit.  A games industry career which began as a journalist, Simon’s since played pivotal roles in the PR and marketing of games such as Guitar Hero, the Batman: Arkham series, Pokemon X&Y, Candy Crush Soda Saga. He featured in MCV's Top 100 Most Influential People Working in the British Video Games Industry.

Stuart Dinsey
Chairman

Investor and media owner within the UK entertainment industry, Stuart built Intent Media - developing it via organic growth and acquisition into a £10m business. Following the sale of Intent, he became a major shareholder and chairman of newly formed Curve Digital in summer 2013. 

Tim Coupe
VP Global Development

Tim started his career in the games industry as a self-taught programmer, but has subsequently risen through the ranks of Electronic Arts, Eurocom, and Codemasters en route to becoming Curve’s VP Global Development. With a technical background and a practical understanding of what it takes for teams of all sizes to deliver on time and to budget, Tim’s role is to oversee the production of all our brilliant games. 

Ben Payne
VP Global Marketing

A videogaming marketeer with huge industry experience. Prior to leading Curve’s worldwide marketing activity, Ben was Head of Esports at McLaren Racing, driving esports strategy. Before that, Ben spent six years at Microsoft working across Xbox 3rd Party Marketing, Partnerships, Events and Windows Global Marketing in that time. He has also headed SEGA’s global marketing for core titles and worked for 2K Games and Future Publishing in a career in the industry spanning over 15 years.

Susan Planck, FCCA
Finance Director

Resident bean counter with over 10 years' experience as an accountant in the media and entertainment industries. Susan's career has mainly consisted of commercially-focused roles within finance and working with recently acquired smaller companies, helping them find their place in a bigger organisations. Hasn't won any awards for her spreadsheets yet, but there's still time.

Paul Baldwin
VP Global Sales

With extensive experience in the Console and Mobile sectors, Paul Baldwin has helped to set up strategic partnerships with multiple partner companies. Acting as an intermediary Paul has help connect Curve Digital with partners across North American, European & Asian markets.

Gary Rowe
Executive Producer

Gary Rowe is our first executive producer – a new position designed to support our core franchises. Rowe, who joined from Green Man Gaming where he was EVP Publishing, assumes commercial responsibility for the multi-million-selling blockbuster Human: Fall Flat and recently-announced Narcos game. He’s previously worked at SEGA and Codemasters.

Partner With Curve

We are always on the lookout for great games and great partners.


Whether your pitch is just a concept on the back of a cigarette packet, or you’re fully finished and ready to ship - we can work with you to make sure your game is a success.

We offer development funding, internal production and PR and marketing support, all designed to help you do what you do best whilst we handle your route to market. You can choose how much of our services you want to use - and we’ll create a bespoke agreement accordingly.